The MySQL Connector/NET supports connection pooling for better performance and
scalability with database-intensive applications. This is enabled
by default. You can turn it off or adjust its performance
characteristics using the connection string options
Pooling
, Connection Reset
,
Connection Lifetime
, Cache Server
Properties
, Max Pool Size
and
Min Pool Size
. See
Section 4.1, “Creating a Connector/NET Connection String” for further
information.
Connection pooling works by keeping the native connection to the
server live when the client disposes of a
MySqlConnection
. Subsequently, if a new
MySqlConnection
object is opened, it is created
from the connection pool, rather than creating a new native
connection. This improves performance.
To work as designed, it is best to let the connection pooling
system manage all connections. Do not create a globally
accessible instance of MySqlConnection
and
then manually open and close it. This interferes with the way
the pooling works and can lead to unpredictable results or even
exceptions.
One approach that simplifies things is to avoid creating a
MySqlConnection
object manually. Instead, use
the overloaded methods that take a connection string as an
argument. With this approach, Connector/NET automatically creates,
opens, closes and destructs connections, using the connection
pooling system for best performance.
Typed Datasets and the MembershipProvider
and
RoleProvider
classes use this approach. Most
classes that have methods that take a
MySqlConnection
as an argument, also have
methods that take a connection string as an argument. This
includes MySqlDataAdapter
.
Instead of creating MySqlCommand
objects
manually, you can use the static methods of the
MySqlHelper
class. These methods take a
connection string as an argument and they fully support
connection pooling.
Connector/NET runs a background job every three minutes and removes connections from pool that have been idle (unused) for more than three minutes. The pool cleanup frees resources on both client and server side. This is because on the client side every connection uses a socket, and on the server side every connection uses a socket and a thread.
Multiple endpoints.
Starting with Connector/NET 8.0.19, a connection string can include
multiple endpoints
(server
:
port
)
with connection pooling enabled. At runtime, Connector/NET selects
one of the addresses from the pool randomly (or by priority
when provided) and attempts to connect to it. If the
connection attempt is unsuccessful, Connector/NET selects another
address until the set of addresses is exhausted. Unsuccessful
endpoints are retried every two minutes. Successful
connections are managed by the connection pooling mechanism.