MySQL 8.0.39
Source Code Documentation
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The Connection Phase performs these tasks:
It starts with the client connect()ing to the server which may send a ERR packet and finish the handshake or send a Initial Handshake Packet which the client answers with a Handshake Response Packet. At this stage client can request SSL connection, in which case an SSL communication channel is established before client sends its authentication response.
After initial handshake, server informs client about the method to be used for authentication (unless it was already established during the handshake) and the authentication exchange continues until server either accepts connection by sending an OK_Packet or rejects it with ERR_Packet.
The initial handshake starts with the server sending the Protocol::Handshake packet. After this, optionally, the client can request an SSL connection to be established with the Protocol::SSLRequest: packet and then the client sends the Protocol::HandshakeResponse: packet.
To permit an old client to connect to newer servers, the Protocol::Handshake contains
the MySQL Server version the server's Capabilities Flags
The client should only announce the capabilities in the Protocol::HandshakeResponse: that it has in common with the server.
They can agree on: use of status flags use of SQL states for error codes authentication methods SSL Support Compression
Method used for authentication is tied to the user account and stored in the plugin column of mysql.user table. Client informs about the user account it wants to log into in the Protocol::HandshakeResponse: packet. Only then server can look up the mysql.user table and find the authentication method to be used.
However, to save round-trips, server and client start authentication exchange already in the initial handshake using an optimistic guess of the authentication method to be used.
Server uses its default authentication method default_auth_plugin to produce initial authentication data payload and sends it to the client inside Protocol::Handshake, together with the name of the method used.
Client can include in the Protocol::HandshakeResponse: packet its reply to the authentication data sent by the server.
When including authentication reply in the Protocol::HandshakeResponse:, client is not obligated to use the same authentication method that was used by the server in the Protocol::Handshake packet. The name of the authentication method used by the client is stored in the packet. If the guessed authentication method used either by the client or the server in the initial handshake was not correct, server informs client which authentication method should be used using Protocol::AuthSwitchRequest:. See section Authentication Method Mismatch for more details.
Up to MySQL 4.0 the MySQL protocol only supported the Old Password Authentication. In MySQL 4.1 the Native Authentication method was added and in MySQL 5.5 arbitrtary authentication methods can be implemented by means of authentication plugins.
If the client or server do no support pluggable authentication (i.e. CLIENT_PLUGIN_AUTH capability flag is not set) then authentication method used is inherited from client and server capabilities as follows: The method used is Old Password Authentication if CLIENT_PROTOCOL_41 or CLIENT_SECURE_CONNECTION are not set. The method used is Native Authentication if both CLIENT_PROTOCOL_41 and CLIENT_SECURE_CONNECTION are set, but CLIENT_PLUGIN_AUTH is not set.
Assume the client wants to log in via user account U and that user account is defined to use authentication method server_method
. The fast authentication path is used when:
server_method
to generate authentication data in the Protocol::Handshake packet. client_authentication_method
in Protocol::HandshakeResponse: that is compatible with the server_method
used by the server. In that case the first round of authentication has been already commenced during the handshake. Now, depending on the authentication method server_method
, further authentication can be exchanged until the server either accepts or refuses the authentication.
A successful fast authentication path looks as follows:
The packets the server sends in step 4 are a Protocol::AuthMoreData: packet prefixed with 0x01 to distinguish them from ERR_Packet and OK_Packet
It goes exactly like Successful Authentication, but if the server decides that it won't authenticate the user, it replies with an ERR_Packet instead of OK_Packet.
Again, the Protocol::AuthMoreData: packets sent by the server during step 4 start with 0x01 byte and thus can never be confused with the ERR_Packet.
Assume that client wants to log in as user U and that user account uses authentication method M. If:
--default-auth
option.If authentication method mismatch happens, server sends to client the Protocol::AuthSwitchRequest: which contains the name of the client authentication method to be used and the first authentication payload generated by the new method. Client should switch to the requested authentication method and continue the exchange as dictated by that method.
If the client does not know the requested method it should disconnect.
Server will reject with ERR_Packet if it discovers that client capabilities are not sufficient to complete authentication. This can happen in the following situations:
In either of these cases authentication phase will look as follows:
Even if client supports external authentication (CLIENT_PLUGIN_AUTH flag is set) the new authentication method indicated in Protocol::AuthSwitchRequest: might not be known to it. In that case the client simply disconnects.
The only situation where server will request authentication method change from a client which does not set CLIENT_PLUGIN_AUTH flag is when the following conditions hold:
In this case server sends Protocol::OldAuthSwitchRequest:. This packet does not contain a new authenticartion method name because it's implicitly assumed to be Native Authentication and it does not contain authentication data. Client replies with Protocol::HandshakeResponse320. To generate a password hash the client should re-use the random bytes sent by the server in the Protocol::Handshake.
During Command Phase a client can send a COM_CHANGE_USER command which will trigger authenticating into a new account via a full authentication handshake.
Similarly to the Connection Phase the server may reply with a ERR_Packet or OK_Packet for the usual fast-path or with Protocol::AuthSwitchRequest: containing the authentication method to be used for the new account and the first authentication data payload to be consumed by the client. Further handshake continues as usual, as defined by the authentication method of the new account. Eventually the server will accept the new account with OK_Packet or it will reject the change with an ERR_Packet and disconnect.
Clients which do not support pluggable authentication can send COM_CHANGE_USER command for accounts which use Native Authentication or Old Password Authentication. In this case it is assumed that server has already sent the authentication challenge - the same which was sent when the client connected for the first time - and client's reply to that challenge, i.e. the hash of the new password, should be sent in the auth_response
field of COM_CHANGE_USER.
As during normal connection, it is also possible that a post 4.1 client which does not support pluggable authentication connects to an account which uses Old Password Authentication In that case server will send Protocol::OldAuthSwitchRequest: and expect the client to reply with Protocol::HandshakeResponse320