compressing a string of bytes (which may even be a part of Protocol::Packet)
It is enabled if:
the server announces CLIENT_COMPRESS or CLIENT_ZSTD_COMPRESSION_ALGORITHM in its Protocol::Handshake based on variable protocol_compression_algorithms and
the client does following:
if client flags match with server flags, then client announces the matching flag as part of Protocol::HandshakeResponse: if matching flag is CLIENT_ZSTD_COMPRESSION_ALGORITHM then client sends extra 1 byte in Protocol::HandshakeResponse:
if client flags do not match then connection fallsback to uncompressed mode.