For table triggers, all the triggers that relate to a given
table are grouped in the C++ class
Table_triggers_list, which in particular
contains the member
Note that at most one trigger per event
AFTER) and per
DELETE) can be defined currently.
Table_triggers_list itself is a part of
struct st_table, which is
better known as a
As a result, each table trigger body is duplicated in each table
handle, which is necessary to properly evaluate them.
TABLE handles are globally cached and reused
across threads, so the table triggers are effectively reused
across different clients connections manipulating the same